Graph Drawing Live Challenge
Crossing Angle Maximization
We shall hold the Graph Drawing Challenge in a format similar to a typical programming contest. At the start of the challenge, teams of contestants will receive the collection of challenge graphs. After one hour, the teams will submit their final drawings and the team with the highest cumulative score wins.
Teams will be allowed to use any combination of software and human interaction systems to produce the best drawings. To accommodate both teams wishing to prepare for the challenge and teams wishing simply to participate, with no preparation, we will be providing, in advance, a small set of graph visualization tools. These tools are not necessarily meant to solve the problems at hand but are there to help the teams manually draw and manipulate the graphs. To further the development of new tools and to help promote tools already in existence, teams are also welcome and highly encouraged to create and bring their own software packages.
There will be two categories in the challenge that are judged independently:
- Automatic: This category is for teams using their own tool. Since we assume that the tool contains special algorithms to solve the challenge automatically, these teams will receive larger challenge graphs. Manual fine-tuning is allowed.
- Manual: This category is for teams using the provided graph editor. The graph editor does not contain any specific algorithm to solve the challenge. It allows only to change vertex locations. This category is for creating manual solutions without help of an automatic algorithm. Teams in this category will receive smaller challenge graphs.
The challenge focuses on maximizing the smallest angle between any pair of crossing edges in a straight-line embedding. The input graphs are arbitrary undirected graphs.
Two edges of an embedded graph are said to cross if they do not share an endpoint, but the interiors of their images intersect. The crossing angle for such a pair of edges is the smaller of the two angles between their two supporting lines; that is, it is a value between 0 and 90 degrees.
The min crossing angle for a given drawing is the minimum over the set of crossing angles between crossing edges, or 90 degrees if this set is empty. The goal is to find an embedding which maximizes the min crossing angle.
Here is an overview of the rules for the challenge:
- The challenge will take place for one hour during the Graph Drawing Symposium.
- Teams may consist of up to three participants each. Each team should bring their own computers and/or software tools to the challenge.
- Software tools for manually solving the challenge will be provided for each team with time available prior to the challenge to set-up and practice with the system.
- At the start of the challenge, contestants will receive a collection of five to ten graphs. The graphs will have up to a few thousand nodes.
- The graphs will have an initial embedding. For each graph, the team submitting the drawing with the largest smallest crossing angle receives the highest score.
- Scores for other submissions of the same graph shall be weighed with respect to this value. The team with the highest total score over all graphs wins.
For the GD2017 contest, an ASCII format described below will be used. The contest graphs will be provided in this format and the final submissions should be prepared using the same format.The file format is an ASCII format, similar to the ones used for previous contests..
- The first number (N) indicates the number of nodes in the graph.
- The next N numbers describe the locations of the nodes 0 to N-1 as a pair of integers between 0 and 1000000.
- The remainder of the file contains the edges. For each edge, the first value is the index of the source node, and the second value is the index of the target node.
- The nodes are labeled from 0 to N-1 and the labels must be preserved for the output file as well.
- Comments are allowed as indicated below.
- The edge order is not important.
- All numbers are integers.
Below is a simple example:
# Lines starting with # are comments and ignored # First value is the number of nodes (N) 6 # Next N numbers describe the node locations. 0 0 5 10 10 15 15 15 20 10 25 0 # Remaining lines are the edges. # The first value is the source node index. # The second value is the target node index. 0 1 0 3 0 5 1 2 1 4 2 3 2 4 2 5 3 4 4 5
The left drawing below corresponds to this input file. This layout has a crossing angle of 45° and is not optimal. By moving the nodes 1 and 4 up and the nodes 2 and 3 down, the graph can be drawn with a single right-angle crossing; see the right drawing below.
How to participate
The Live Challenge will be part of the 25th International Symposium on Graph Drawing and Network Visualization, and will most likely take place in the evening of TBA.
If you are attending the Graph Drawing Symposium, you can choose to participate in either the manual or automatic category. In either case, you will need to bring an internet-enabled laptop or other device to the conference. If you wish to participate in the manual category, you will need to have java 8 installed on your laptop, and you can attempt to solve the problems using a supplied tool. The tool will be available at a later date.
If you wish to participate in the automatic category, you can use any software you wish to solve the problems, including the supplied tool (however, problems instances will be much larger than in the manual category).
If you are not attending the symposium, you can still participate remotely in the automatic category. In either case, you may use at most one computer per team.
The challenge will be run through an online submission system. You can already visit the system and try out some test graphs here.